Tuesday, November 5, 2013

Progress on the Andalusian Horse for SL 11/05/13

Attempting to fix some hard edges that are proving really stubborn. The model seen here was final until I messed about with it a bit more the following day. I think it is almost done to my satisfaction enough I can go UV map it and rig it. From there the eyelid and mouth 'poses'.
Working on the inside of the mouth at the moment, teeth/gums/tongue.

Posting progress on SLuninerse and a horse forum has helped a lot to focus on what needs fixing.

The hooves/ankles/feet have been worked on heavily, the back half has been lowered, the hip point moved twice, work done on the chest and neck, stomach sides pulled out a bit, underside near the legs polygons lowered, back of cheek where it meets the neck defined more, ears slightly modified, front of muzzle and top of 'nose' area slightly modifiid, and upper arm attachment to the body modified heavily (will see if that helps when rigged).
I am also looking into getting this horse into Cloud Party. It would have its own skeleton rigging, including a rigged tail *YAY*!

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